![]() I think you fixed some of this in your 1035-alpha build to only attempt to rebuild tooltips where the Count for the content of the tooltip exists. ![]() This basically means that any Game World tooltip would need to provide an UpdateTooltip object on the UIParent frame for ArkInventory to not erase the content of said tooltip when processing it. ArkInventory.Output2( "owner (", owner:GetName( ), ") has UpdateTooltip" ) ArkInventory.Output2( "tooltip (", tooltip:GetName( ), ") has UpdateTooltip" ) ItemRefTooltip removes its OnUpdate function when you leave it
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